![]() ![]() If a player spends 10 minutes creeping through the computer-generated bushes, the music has to fit for the duration. The music should draw the player in, Borislav Slavov says ![]() The composer doesn't know how quickly a player will complete a particular operation. ![]() Melody, harmonies, dynamic elements, key changes, volume and tempo can all be played with. Techniques for adding music to computer games vary. "In action games, for example, the music has to fit no matter if I pull out the biggest weapon and slay everyone or I strategically maneuver myself through the scenery."Ĭar racing games are much easier, he said, grinning, "They just move forward!" "The biggest challenge is producing music that fits 100 percent to every moment in the game," he said. ![]() It's the games with these sorts of dynamics which excite Borislav, who goes by Bobby, the most. He specializes in composing music for computer games and produced the music for the "Crysis" series - an end-of-the-world shooter game with impressive graphics and a large helping of blood and gore. Video game music has to adapt to continually changing scenery and atmospheresīorislav Slavov is a musician, computer scientist and video game fanatic. ![]()
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